ABOUT

Personal Information

Jeroen Van Hoorebeke

Date of Birth - March 29th 1991

Current residence - San Francisco,CA, USA

Nationality - Belgian

Contact - Jeroen.Van.Hoorebeke@gmail.com

Telephone - 415 272 4066

 

Languages

Dutch - Native

English - Full professional proficiency

French - Elementary proficiency

 

Experience

Hangar 13, Novato, Usa - Senior Character artist

April 2014 - Present
Unannounced triple-a project
-Research and prototyping of art stylization

-Prototyping new character pipelines

     Unified effects and wrinkle map UV’s for all characters

     Automatic stitching on clothing based on UV seams

-Testing new proprietary substance painter integrated material pipeline and creating character materials to be used during production

-Creating new topology, UV's, LOD's and textures for both female/male head and body (including teeth)

-Prototyping enemy archetypes both organic and hard surface

-High Poly modeling hero and main story characters

 

Mafia III

-High and low poly modeling, unwrapping and texturing of hero and main story characters

-Hair modeling and texturing for main story characters

-Clean up and improving of head scan data

-Skinning using internal skinning tools and scripts

-Basebody and basehead sculpting, modeling, LOD creation and texturing (including eyes and teeth)

-Pipeline creation and refinement
     Creating and documenting headscan-cleanup pipeline

     Documenting PBR texturing rules and pipeline

     Helped creating hair creation pipeline
     Helped creating character assembly and management pipeline

-In-editor character assembly and management for main and secondary characters

 

2K Czech, Prague, Czech Republic - Character artist
October 2012 - March 2014

Mafia III

-High and low poly character modeling, unwrapping and texturing of secondary characters

-Character skinning

-Character pipeline research for hair

 

Larian studios, Gent, Belgium - 3D artist Intern
February 2012 - June 2012

Divinity: Dragon Commander
-High and low poly character modeling, unwrapping and texturing

-High and low poly Environment modeling, unwrapping and texturing

Divinity: Original Sin

-High and low poly character modeling, unwrapping and texturing

-High and low poly Environment modeling, unwrapping and texturing


Software Knowledge
-
Autodesk 3Ds Max - high and low poly modeling, retopologising, uv mapping, baking,

skinning, rigging, animating, basic maxscripting, Octane Render, Mental Ray, Vray, Iray
-Autodeks Maya - low poly modeling, retopologising, uv mapping, skinning, animating, basic mel scripting

-Pixologic Zbrush
-Autodesk Mudbox
-Marvelous Designer
-Substance painter
-Substance Designer (basic knowledge)
-Adobe Photoshop
-Mari
-Marmoset Toolbag
-Perforce
-Shotgun
-Hansoft
-Knald

-Roadkill

-Xnormal

-CrazyBump

-Gimp 2

-Adobe Flash - animating, actionscript 2 & 3

-Adobe Illustrator (basic knowledge)

-Inkscape

- Adobe Dreamweaver (basic knowledge)

-Adobe Premiere

-Adobe After Effects
-Adobe Muse

-Umbra Fx (basic Shaders)

-Microsoft Visual Studio (Basic C++ Knowledge)

-Eyeon Fusion (basic knowledge)

-PF Track (basic knowledge)

Education
Digital Arts and Entertainment, PIH Kortrijk - Bachelor Degree
October 2009 -  June 2012
Graduated cum laude

Koninklijk Atheneum secondary institute, Eeklo - Secondary Education
September 2003 -  June 2009

 

Recommendations
Tomas Madr Lead Character Artist, Hangar 13

Roman Hladik Studio Director, Hangar 13 Czech

Mikulas Podprocky Art Director, Warhorse studios

Tristan Clarysse Former Lead artist, Larian Studios

Awards and honors
-Received a 3DTotal Excellence Award for my piece "Aviator"
-Received a 3DTotal Excellence Award for my piece "1940's gangster"
-Got featured in 3D Artist magazine Issue 48 with my piece "Chevy Corvette"
-Got featured in the InCG magazine's showcase with my piece "Fisherman's Friend"

-Made it to the worldwide top 50 games in the Microsoft Imaginecup 2011.

 

Personal Interests
Next to creating digital and traditional art I like playing the guitar and listening to music with friends.
I love playing VR at home with games that give me a good workout.
When the weather is good I regularly go longboard with friends.

I did scouting from 5 years young but unfortunately had to quit at the age of 18 when I started studying by the lack of time.

All artwork and other content on this website is copyrighted ©  by Jeroen Van Hoorebeke all rights reserved