Personal Information
Jeroen Van Hoorebeke
Date of Birth - March 29th 1991
Current residence - San Francisco,CA, USA
Nationality - Belgian, U.S. Permanent Resident
Contact - Jeroen.Van.Hoorebeke@gmail.com
Telephone - 415 272 4066
Languages
Dutch - Native
English - Full professional proficiency
French - Elementary proficiency
Experience
Hangar 13, Novato, Usa - Senior Character artist
April 2014 - April 2018
Unannounced triple-a project
-Research and prototyping of art stylization
-Prototyping new character pipelines
Unified effects and wrinkle map UV’s for all characters
Automatic stitching on clothing based on UV seams
-Testing new proprietary substance painter integrated material pipeline and creating character materials to be used during production
-Creating new topology, UV's, LOD's and textures for both female/male head and body (including teeth)
-Prototyping enemy archetypes both organic and hard surface
-High Poly modeling hero and main story characters
Mafia III
-High and low poly modeling, unwrapping and texturing of hero and main story characters
-Hair modeling and texturing for main story characters
-Clean up and improving of head scan data
-Skinning using internal skinning tools and scripts
-Basebody and basehead sculpting, modeling, LOD creation and texturing (including eyes and teeth)
-Pipeline creation and refinement
Creating and documenting headscan-cleanup pipeline
Documenting PBR texturing rules and pipeline
Helped creating hair creation pipeline
Helped creating character assembly and management pipeline
-In-editor character assembly and management for main and secondary characters
2K Czech, Prague, Czech Republic - Character artist
October 2012 - March 2014
Mafia III
-High and low poly character modeling, unwrapping and texturing of secondary characters
-Character skinning
-Character pipeline research for hair
Larian studios, Gent, Belgium - 3D artist Intern
February 2012 - June 2012
Divinity: Dragon Commander
-High and low poly character modeling, unwrapping and texturing
-High and low poly Environment modeling, unwrapping and texturing
Divinity: Original Sin
-High and low poly character modeling, unwrapping and texturing
-High and low poly Environment modeling, unwrapping and texturing
Software Knowledge
-Autodesk 3Ds Max - high and low poly modeling, retopologising, uv mapping, baking,
skinning, rigging, animating, basic maxscripting, Octane Render, Mental Ray, Vray, Iray
-Autodeks Maya - low poly modeling, retopologising, uv mapping, skinning, animating, basic mel scripting
-Pixologic Zbrush
-Autodesk Mudbox
-Marvelous Designer
-Substance painter
-Substance Designer (basic knowledge)
-Adobe Photoshop
-Mari
-Marmoset Toolbag
-Perforce
-Shotgun
-Hansoft
-Knald
-Roadkill
-Xnormal
-CrazyBump
-Gimp 2
-Adobe Flash - animating, actionscript 2 & 3
-Adobe Illustrator (basic knowledge)
-Inkscape
- Adobe Dreamweaver (basic knowledge)
-Adobe Premiere
-Adobe After Effects
-Adobe Muse
-Umbra Fx (basic Shaders)
-Microsoft Visual Studio (Basic C++ Knowledge)
-Eyeon Fusion (basic knowledge)
-PF Track (basic knowledge)
Education
Digital Arts and Entertainment, PIH Kortrijk - Bachelor Degree
October 2009 - June 2012
Graduated cum laude
Koninklijk Atheneum secondary institute, Eeklo - Secondary Education
September 2003 - June 2009
Recommendations
Tomas Madr Lead Character Artist, Hangar 13
Roman Hladik Studio Director, Hangar 13 Czech
Mikulas Podprocky Art Director, Warhorse studios
Tristan Clarysse Former Lead artist, Larian Studios
Awards and honors
-Received a 3DTotal Excellence Award for my piece "Aviator"
-Received a 3DTotal Excellence Award for my piece "1940's gangster"
-Got featured in 3D Artist magazine Issue 48 with my piece "Chevy Corvette"
-Got featured in the InCG magazine's showcase with my piece "Fisherman's Friend"
-Made it to the worldwide top 50 games in the Microsoft Imaginecup 2011.
Personal Interests
Next to creating digital and traditional art I like playing the guitar and listening to music with friends.
I love playing VR at home with games that give me a good workout.
When the weather is good I regularly go longboard with friends.
I did scouting from 5 years young but unfortunately had to quit at the age of 18 when I started studying by the lack of time.
All artwork and other content on this website is copyrighted © by Jeroen Van Hoorebeke all rights reserved